ArtStation - Gnomon MasterClass Subway Environment

This past summer I had the opportunity to teach for ArtStation - Gnomon MasterClasses II. It was an exhilarating experience going over the entire creation of a subway environment from reference gathering, blockouts, modeling, texture and material creation, to final Unreal 4 scene assembly and lighting. I used a mixture of techniques, including Vray-Previz, some old school Photoshop techniques, Substance Designer & Painter, along with some photogrammetry techniques.

It was a blast working with all the students, giving feedback and sharing progress on their takes with the environment. The student work was extremely inspiring and I look forward to where they go from taking the class. Seeing the other teachers work and techniques was extremely inspiring as well. Of course many thanks to ArtStation, Gnomon, and the CG/Game community for all the help along the way!

Vray Next Render

Vray Next Render

Vray Next Render

Vray Next Render

Vray Next Render

Vray Next Render

Unreal 4 Fly-through

Blockout Phase

Blockout Phase

Tileable Trim Sheet Textures using PS/B2M/Marmoset

Tileable Trim Sheet Textures using PS/B2M/Marmoset

Substance Designer/Marmoset

Substance Designer/Marmoset

Reality Capture

Reality Capture

Substance Painter

Substance Painter