Last fall I had the opportunity to make a Gnomon Workshop on creating a small desert look-dev scene with a focus on photogrammetry, Unreal scene assembly, materials and lighting. This is a complete project breakdown and walk-through from concept to completion aiming to share my process, favorite tools and approaches to a photo-realistically motivated yet slightly stylized real-time environment.
Thanks for checking out and I hope you get something useful out of it!
https://www.thegnomonworkshop.com/tutorials/environment-art-lookdev-using-unreal-photogrammetry