Here's my contributions to Uncharted 4's environments. My role was modeling & scene assembly for a variety of locations but my main area of focus was Scotland designed by Emilia Schatz. I helped develop the look for various areas there & took the hillside/forest to completion with the talented texture artist, Melissa Altobello & amazing lighter, Scott Greenway.
We share tons of assets, especially props, rocks & foliage. For most of the foliage, we have a core team of Artem Brizitskiy, Jonny Chen, & Andrew Maximov for creating and maintaining the library which helped all us a ton during production. It's an honor to work with so many talented artists & designers who all push the limits of game play and visual excellence. A big part of achieving this is because of our strong, and experienced environment art leadership including Teagan Morrison, Tate Mosesian, Andrew Maximov, Waylon Brinck, Christian Nakata, Robh Ruppel & Erick Pangilinan.