Uncharted: The Lost Legacy

Here's my contributions for Uncharted: The Lost Legacy. The primary areas I helped out on were the opening market place and the streets area following it. I worked with texture/shading artist Adam Marquis on the market and texture/shading/modeling artist Rogelio Olguin on the first part of the streets. Also, we had help from Todd Foster, Jared Sobotta, David Budlong, and Alice Gionchetta along with all the other super talented departments.

This game came together very fast and I couldn't be more proud of the work everyone did! Our environment art leadership of Tate Mosesian, Andrew Maximov, and Erick Pangilinan helped make this possible along with Mark Pajarillo and our outsourcing partners.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf and Huan Tran. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf and Huan Tran. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf and Huan Tran. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf and Huan Tran. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly, photogrammetry, and set dressing. Textures and materials by Adam Marquis. Lighting by Mark Shoaf. Wide by Andrew Watkins. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures and materials by Rogelio Olguin. Lighting by Mark Shoaf and Huan Tran. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures and materials by Rogelio Olguin. Lighting by Mark Shoaf and Huan Tran. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures and materials by Rogelio Olguin. Lighting by Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures and materials by Rogelio Olguin. Lighting by Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd 
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd 
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd 
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Lighting by Mark Shoaf and Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Lighting by Mark Shoaf and Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd 
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Additional modeling and set dressing by Todd
Foster. Lighting by Mark Shoaf and Boon Cotter.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Lighting by Mark Shoaf and Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Lighting by Mark Shoaf and Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Lighting by Mark Shoaf and Boon Cotter. Design by Derek Chatwood.

I was responsible for modeling, scene assembly and set dressing. Textures, materials and additional modeling and set dressing by Rogelio Olguin. Lighting by Mark Shoaf and Boon Cotter. Design by Derek Chatwood.