Hair Balls & Twigs

Here's some more renders of materials for my vray library that I've been building up in my free time. The hair/fur balls were created in Zbrush with fibermesh, then duplicating & dynameshing for the mud. For the cobwebs I used the awesome modifier by John Martini. Also using Allegorithmic's Bitmap2Material for my tileable textures. Next up, time for some scenes!