LucasArts Work

Here’s some of my work while at LucasArts from 2006 to 2013. I was fortunate to work on the Force Unleashed 1, Force Unleashed 2, and the Tatooine DLC as an environment artist. I became lead environment artist on the unfortunately canceled Star Wars 1313 project. I cherish all the memories, friends, and knowledge acquired during my time there.

Along with in-game environment art, I was given the opportunity to create some 3D concepts that eventually became in-game models/levels. There's a lot of team work in all these images, with the help of many departments that all came together to make some Star Wars magic. Thanks for checking out!

3D concept render that eventually became in-game assets/level for The Force Unleashed. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed. Responsible for modeling, texturing, lighting.

In-game boss battle environment at the end of The Force Unleashed. Responsible for modeling, texturing, lighting.

In-game boss battle environment at the end of The Force Unleashed. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed Tatooine DLC. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed Tatooine DLC. Responsible for modeling, texturing, lighting.

3D concept render for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

In-game modular hallway system for the Force Unleashed 2. Responsible for modeling, texturing, lighting.

In-game modular hallway system for the Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

3D concept render that eventually became in-game assets/level for The Force Unleashed 2. Responsible for modeling, texturing, lighting.

In-game modular Portal structure for Star Wars 1313. Responsible for modeling & texturing.

In-game modular Portal structure for Star Wars 1313. Responsible for modeling & texturing.

In-game modular Portal structure for Star Wars 1313. Responsible for modeling & texturing.

In-game modular Portal structure for Star Wars 1313. Responsible for modeling & texturing.

In-game ship ready room for Star Wars 1313. Responsible for modeling & texturing.

In-game ship ready room for Star Wars 1313. Responsible for modeling & texturing.

In-game ship ready room for Star Wars 1313. Responsible for modeling & texturing.

In-game ship ready room for Star Wars 1313. Responsible for modeling & texturing.

In-game ship ready room for Star Wars 1313. Responsible for modeling & texturing.

In-game ship ready room for Star Wars 1313. Responsible for modeling & texturing.

In-game cargo ship for Star Wars 1313 assisting with crates and light panels. Responsible for modeling & texturing those.

In-game cargo ship for Star Wars 1313 assisting with crates and light panels. Responsible for modeling & texturing those.

In-game city for Star Wars 1313. Responsible for some modeling & texturing, scene assembly and lighting.

In-game city for Star Wars 1313. Responsible for some modeling & texturing, scene assembly and lighting.